TakeOff is an unfinished, experimental game that explores multi-player co-dependent control schemes.
In the game, four players must command a spaceship, each controlling only a single thruster. Two of them accellerates the ship upwards, while the remaining two forces it down and slightly two the sides.
The goal of the game is to launch the spaceship into space, slowly pick up a randomly placed satelite and land the spaceship on earth again. All the while avoiding to leave the map space and be forever lost into the darkness of space.
Download
(Will install XNA libraries)
Contribution
Game designer, programmer and team coordinator.
Team
- Daniel Skytte Traun – Game Designer / Artist
- Thomas W. Sandberg – Programmer


