Games
From action-packed combat racers and humorous strategy games to garden simulator gone arcade and the ONE game. Over the years, I have participated in several game development projects through IT University courses, the National Academy of Digital, Interactive Arts, and spare time projects. Some have been experimental, others have been aimed at pure fun; common for them all were a great learning experience.
Papers
Throughout the past years, my academic track has been focused on games-based research – some of which have taken literal form. The papers presented on this site includes a study on the game mechanic of dying, conclusions on the practical applicability of agile methodologies in a one-month game production, as well as my Master’s Thesis on the topic of strategic, systematic, and managed innovation in game development.
Curriculum Vitae
Despite my young age, I have already enjoyed many experiences and learnings throughout the years. While maintaining a strong focus on excelling throughout my education, I have continuously been committed to both exciting and enduring employment, from tech support to programme management, and freelance projects, including games journalism and establishing the Danish Game Council.
